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- struct window {
- struct window *next, *prev;
- int mapped;
- int x, y, w, h, x2, y2, size;
- unsigned char *save;
- void (*draw)();
- void (*notify)();
- int notifyMask;
- void *owner;
- int aplid;
- };
-
- #define HIDE_NOTIFY 0x00000001
- #define EXPOSE_NOTIFY 0x00000002
-
- #define SERVER "WIN00003.EXG"
- #define SERVER_TITLE "WIN00003"
- #define MAGIC 0x57494e30
- #define OWNER "Townsシェル"
-